I change how teams work together. Then the change sticks.
Aimlabs
Chief Experience Officer
Aimlabs was small, so I partnered with the CEO on strategy and also worked hands-on with the team. Product and design both reported to me, as one team.
The CEO brought me in to fix the user experience. Aimlabs had just passed 25 million players.
I thought the job was the app. But only part of the team was working on it. The rest were spread across health apps, web products and esports coaching.
Then the market turned, and growing at any cost was over. Our leadership team sat down with the roadmap and the runway, and made the hard calls.
We shrank the portfolio to what helped players get better at the games they love. From there, we ran small revenue experiments and kept what caught on.
The one that stuck was a training tool for Valorant. It became the basis for the subscription Aimlabs still offers today.
Netflix Games
Design Manager
Netflix sounds like a big company. But Netflix Games runs like a startup, with lots of unknowns and changes in direction.
At first, a handful of designers each worked on their own. The pieces didn't fit. I built them into one 9-person team for the Netflix Game Platform. They work hand in hand with product and engineering. That team is still in place.
Blizzard Entertainment
Head of Design, Battle.net
I led a 40+ person design team on Battle.net, the game platform behind World of Warcraft, Diablo and Overwatch.
When I joined, a massive redesign was about to start. The business, the user research and the game teams each wanted something different. The game teams weren't being heard.
I ran a workshop with Battle.net leadership, then with the product, design and engineering leads. Together we shaped one shared vision of where the platform could go.
That vision opened Battle.net to games beyond Blizzard's own, like Call of Duty. It also brought in new ways for players to discover games and stay engaged. Both are still part of Battle.net today.
Los Angeles Times
Design Director
Before the relaunch, I sat down with the leadership team. We got clear on what we were really building.
After the relaunch, engagement and retention rose 15%. Subscriptions rose 2%. I've run that same session ever since, including at Blizzard.